Last, the Cult of Mercury had a number of magical effects that could easily be taught or learned, even by someone who already knew many, so they had some motivation to share knowledge. Further, the Cult said that anyone who killed a member of the Cult would be hunted down and killed by the rest, which they enforced strictly to reduce the use of preemptive strikes. They managed, barely, to exist as a group of Gifted by not meeting in person often (and so avoiding the effects of the Gift), save for when they performed the great rituals that were their most potent tool. Finally, each wizard understood magic in a different, often incompatible way, and little could be shared easily.Įnter the Roman Cult of Mercury. Preemptive strikes were the order of the day. Second, no one had magic resistance, so whoever struck first usually won, and First, the Gift naturally encourages others - including other Gifted - to mistrust you. They didn't usually organize - there's three real reasons why. Often they ruled over those without the Gift for a while before the envy, suspicion and hatred caused by their tyranny and the natural effects of the Gift destroyed them. It's existed ever since civilization began - the Gifted, as magic-users are known, have always found ways to use it. They are more potent than any other single group of magic-users in the world, as far as they know, but they cannot hope to challenge, say, God.Īnyway, magic wasn't invented by the Order. There's around 1200 wizards total in the Order, divided into thirteen Tribunals across the continent. European wizards are organized, largely, into the Order of Hermes. The system is decent but not amazing or really exceptional in major ways. I'm going to be skimming the mechanics, largely because I want to make you fall in love with the setting. But hey, let's talk about wizard history. So, I'm going to try to be more concise than usual. Magical History posted by Mors Rattus Original SA post
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